Key Words: Game development; software architecture; serious games; virtual floor.
Abstract. Play is the oldest form of learning. Nowadays, there are numerous examples of video games that are developed for educational purposes. The hardware medium those games are played also varies – from traditional desktop PC sand consoles, through mobile devices, to virtual reality head sets. The latest additions to that list are virtual walls and floors. In this paper, we present FluurMat  – a virtual floor for both educational and entertainment games. Furthermore, we demonstrate and discuss several examples of serious games that are implemented on the top of that architecture. We also briefly explain which specific abilities each one of those games trains.